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8 changed files with 61 additions and 31 deletions
2
LICENSE
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2
LICENSE
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@ -1,6 +1,6 @@
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MIT License
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MIT License
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Copyright (c) <year> <copyright holders>
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Copyright (c) 2022 Paul Malcher
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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42
README.md
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42
README.md
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@ -1,13 +1,39 @@
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# Minetest
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# Luanti (Formerly Minetest)
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My Dev branch for minetest server related code. Currently it contains a mod updater for a minetest server. This is a work in progress, use at your own risk.
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Luanti related code.
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# Notes
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# Branches
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Version checking and comparing works. index.json is the current index of all avaialble minetest mods as pulled from content.minecraft.net. index2.json should be
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MAIN
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a current copy from the aforementioned site using the API. index.json can be kept as is after your first run, only index2.json really needs to change for the version
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detection to work. I suggest setting up a cron job to refresh index2.jon and rotate out index2.json to index.json if you want the script out put to properly reflect the old version numbers. I'll proably include a small bash script you can run to handle that later.
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# Update as of 8/21/22
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Will have the most recent working tools. Testing dual branches.
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Needs a potential functions to rescan installed mods as needed. Needs to proably have some sort of a backup for existing mods, before updating. Also this program isn't meant to install mods off the main minetest content db site, its purpose is to make updating easy. Also hopefully I can make that safe as well. Maybe this will be expanded in the future into a tool to fully manage mods install/update/remove included and maybe full server backups as well. Thus far though its just centered around updating mods easily. I'm open to expanding this into a full tool set for minetest servers though.
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DEV
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Contains works in progress and the latest testing code.
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# What these scripts are
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buildstable.bash - Builds the latest stable version of the minetest server. I use this on my VPS where I host my minetest server.
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server.bash - Script to start/stop and baby sit the server. Runs via cron to restart it in case of crash.
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update.pl - Perl script can be run in the mods folder to update mods. Wrote this because manually checking and doing it was a massive pain. It does require jq to be installed. Its best installed after a fresh setup as it uses index.json to keep track of what mods need to be updated when new versions are released.
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# Status
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As of 1/12/25:
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Got around to updating things to 5.10 finally. I'me using it again to manage my Minetest server. I am going to go through with the plans of updating and expanding this finally. I know I've been saying that a while, but since I'm using it again its time to finally do this.
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As of 4/15/23:
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Some minor updates for minetest 5.7.0. All code was given a test as part of my server's update to minetest 5.7.0. Seems to work just fine for what I made it for. Expanding the script to include more mod management realted functions is certainly something that will happen as I'm tired of adding new mods manually. Additional updates to the build script for optimized building.
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As of 1/5/23:
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Dev branch updated to the latest version of the update script. It should work for the most part, but use at your own risk. I'll push it to the main branch once I've tested it.
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# Current items
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Currently there is a mod updater in works. This is meant for running minetest in server mode on a vps. This is something that is being developed for my own uses and might nbe useful.
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8
buildstable.bash
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buildstable.bash
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@ -1,8 +1,8 @@
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#!/bin/bash
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#!/bin/bash
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# wget https://github.com/minetest/minetest/archive/master.tar.gz
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# wget https://github.com/minetest/minetest/archive/master.tar.gz
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wget https://github.com/minetest/minetest/archive/refs/tags/5.6.1.tar.gz
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wget https://github.com/minetest/minetest/archive/refs/tags/5.10.0.tar.gz
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tar xf 5.6.1.tar.gz
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tar xf 5.10.0.tar.gz
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cd minetest-5.6.1
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cd minetest-5.10.0
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cd games/
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cd games/
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wget https://github.com/minetest/minetest_game/archive/master.tar.gz
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wget https://github.com/minetest/minetest_game/archive/master.tar.gz
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tar xf master.tar.gz
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tar xf master.tar.gz
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@ -13,5 +13,5 @@ wget https://github.com/minetest/irrlicht/archive/master.tar.gz
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tar xf master.tar.gz
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tar xf master.tar.gz
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mv irrlicht-master irrlichtmt
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mv irrlicht-master irrlichtmt
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cd ..
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cd ..
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cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE
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cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE -DCMAKE_BUILD_TYPE=Release
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make -j$(nproc)
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make -j$(nproc)
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2
index.json
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2
index.json
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
BIN
mods
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BIN
mods
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server.bash
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server.bash
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#!/bin/bash
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#!/bin/bash
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basedir=/home/kake26/minetest-5.10.0
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worlddir=/home/kake26/minetest/minetest-server/.minetest/worlds/world2
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confdir=/home/kake26/minetest
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# script to start and stop minetest server
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# script to start and stop minetest server
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if [[ $1 == "start" ]]
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if [[ $1 == "start" ]]
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then
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then
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echo "STARTING"
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echo "STARTING"
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/home/kake26/minetest-5.6.1/bin/minetestserver --quiet --logfile /home/kake26/minetest/minetest.log --config /home/kake26/minetest/conf/minetest.conf --world /home/kake26/minetest/minetest-server/.minetest/worlds/world2/ &
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$basedir/bin/minetestserver --quiet --logfile $basedir/minetest.log --config $confdir/conf/minetest.conf --world $worlddir &
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pid=$!
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pid=$!
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echo $pid > /home/kake26/minetest/mintest.pid
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echo $pid > $basedir/mintest.pid
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fi
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fi
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if pidof minetestserver
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if pidof minetestserver
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echo "OK"
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echo "OK"
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else
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else
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# Seriously why not
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# Seriously why not
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/home/kake26/minetest-5.6.1/bin/minetestserver --quiet --logfile /home/kake26/minetest/minetest.log --config /home/kake26/minetest/conf/minetest.conf --world /home/kake26/minetest/minetest-server/.minetest/worlds/world2/ &
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$basedir/bin/minetestserver --quiet --logfile $confdir/minetest.log --config $confdir/conf/minetest.conf --world $worlddir &
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fi
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fi
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if [[ $1 == "stop" ]]
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if [[ $1 == "stop" ]]
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update.pl
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update.pl
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#!/usr/bin/perl
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#!/usr/bin/perl
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# This script will check and update minetest mods as needed. It is not 100% perfect, but it does work.
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# Currently, any version checking is done against the mod file generated from a previous run.
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# This was a bash script until I determined the level of invoking the ancient gods of the console required to make
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# This was a bash script until I determined the level of invoking the ancient gods of the console required to make
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# that work would be just too much
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# that work would be just too much
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use Storable;
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use Storable;
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#use Data::Dumper;
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# I know declaring a empty hash is 100% unnessecary but I am anyway
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# I know declaring a empty hash is 100% unnessecary but I am anyway
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%conf = {}; # this will be stored used to keep track of stuff
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%conf = {}; # this will be stored used to keep track of stuff
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$updfile = "index.json"; # I could use JSON here, but it might be easier to abuse jq
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$updfile = "index.json"; # I could use JSON here, but it might be easier to abuse jq
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$updlsturl = "https://content.minetest.net/api/packages/"; # give use a json file of everything available
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$updlsturl = "https://content.minetest.net/api/packages/"; # give use a json file of everything available
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$modpath = "/home/kake26/.minetest/mods/"; # where your server stores its mods
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$modpath = "/home/kake26/minetest-5.10.0/mods"; # where your server stores its mods
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sub chk_update () {
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sub chk_update () {
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return;
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return;
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}
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}
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sub get_file () {
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# get the
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system("wget -O index2.json $updlsturl");
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return;
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}
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sub do_update ($mod,$ver,$author) {
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sub do_update ($mod,$ver,$author) {
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# https://content.minetest.net/packages/TenPlus1/mob_horse/download/
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# https://content.minetest.net/packages/TenPlus1/mob_horse/download/
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# https://content.minetest.net/packages/jp/i3/releases/14157/download/
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# https://content.minetest.net/packages/jp/i3/releases/14157/download/
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&get_ready();
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&get_ready();
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return;
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return;
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}
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}
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# Maybe get ready and check update should be called every time
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# Maybe get ready and check update should be called every time
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if (-e "mods"){
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if (-e "mods"){
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# load data
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# load data and business as usual
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print "Loading data\n";
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print "Loading data\n";
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$conf = retrieve('mods');
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$conf = retrieve('mods');
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get_file();
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system("wget -O index2.json $updlsturl"); # Don't need a whole sub for one command
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chk_update();
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chk_update();
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update_files();
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update_files();
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}else{
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}else{
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# if the mods file doesn't exist then we need to create it
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print "Creating mods file\n";
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system("wget -O index.json $updlsturl");
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get_ready();
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get_ready();
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# chk_update expects a hash retrived from storables so program needs to be run again after this
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print "Done. You will need to run me again to update mods.\n";
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#chk_update();
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}
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}
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Loading…
Add table
Add a link
Reference in a new issue